A dense, often frustrating mech-combat game that can offer moments of pure enjoyment if you dig for them.

Developer FromSoftware
Publisher
Franchise Armored Core
Genre
PSTV Yes
PSN NA only

 

World-building & Story

In Armored Core, you play as an unnamed pilot in the near future who is a member of Raven, an elite mercenary corporation who take for-hire jobs from mega corporations. You’ll quickly discover that things are more complicated than they seem and there’s a war brewing between Chrome Inc and Murakumo Millennium, during which you’ll have to take a side on at the behest of your faceless boss known only as ‘R’.

2018-10-28-231728There’s a fairly interesting world established here – a dark, mechanical future ruled by companies who commit corporate espionage and experiments on humans to forward their nefarious goals. Even though levels are simplistic you’ll really get a sense of dread from this universe which is a testament to the world-building skills of FromSoftware, that they’re able to create a great atmosphere from very little.

The problem stems from how it is delivered – raven’s nest (your home base) is just a series of menus and mission briefs are delivered via words and static images which give a very sterile, hands-off feel. Everything feels very compartmentalised and although there’s a bigger picture at play here, it’s difficult to see it from behind the text-heavy focus. This was a common feature of early, low-budget Japanese games so I can’t criticise it too much, but it was disappointing not to be given more cut-scenes to push things forward.

2018-10-28-231828The actual plot here takes its time to get going, but once it hits its stride there’s enough here to keep you hooked – the fact Raven is peripheral to events gives things and interesting perspective and matters unfold in a methodical and interesting manner. Whether you’ll stay engaged is another question, as it can be dull simply reading through reels of text.

 

Presentation & Sound

Held back by the hardware it’s running on, Armored Core feels like it’s part of a grander vision that couldn’t be realised on the PS1. Things look okay, but blocky models and pixel-ed visual elements hold things back.

2018-10-28-232153Probably the most impressive thing the game does is to give you a fully customisable mech that changes on screen based on what you have equipped – if you swap out bipedal legs for quad spider legs, your mech will be a big lumbering beast that slowly stomps around a level. Enemies don’t receive quite as much detail and while the armored cores look good, things like flying drones and mechanical creatures are more simple 3D models.

Environments on the other hand look pretty bad – they’ll either be enclosed indoor corridors which at least manage to capture the feel of a winding car park or claustrophobic laboratory, or sprawling outdoor spaces which are less impressive. Draw distances are poor, urban areas feature a drab colour palette and things like deserts are covered in pixelated sandstorms which make visibility a nightmare. It’s all basic 3D stuff that just hasn’t aged particularly well.

2018-10-28-232410Menus are functional although feature a distinct lack of information on screen (more on that later) while sound fluctuates hugely – in-mission voice acting is loud and a bit irritating, which menu and battle themes run the gambit from soothing to tense.

Soundtrack highlight – Dotted line

 

Gameplay & Content

Featuring a complex array of systems that are frustrating to figure out, Armored Core is a classic example of an early FromSoftware title – obtuse, but rewarding if you’re willing to put the time in.

2018-10-28-231758The first thing you’re going to need to get used to is controlling your mech. It’s a slow, lumbering machine with very deliberate movements – nothing like the machines in Gundam which zip around the screen. You have a boost bar which can be used to briefly hover but is more useful for side-dashing to avoid damage, alongside primary and secondary weapons as well as a melee attack.

Slightly predating the release of the dualshock controller, Armored Core uses an utterly bizarre control scheme where the shoulder buttons are included in aiming – on Vita you can slightly rebind to put these on the second analogue stick, but it’s far from ideal and difficult to get to grips with. Thankfully you’re given a targeting window which helps with locking onto enemies (similar to Resistance: Retribution), but is still tricky thanks to the speed your foes move with.

2018-10-28-232218In general, you’ll start in raven’s nest and pick one of a handful of missions from the roster – thankfully there’s a good chunk of variety, from simple search and destroy to more complex recon or defence objectives, which help to keep things feeling fresh. Each mission rewards money and this forms and interesting ecosystem – you’re charged for repairs and ammo refills upon completion, meaning it’s a constant grind to keep enough currency by avoiding damage and unnecessary fire.

In what is one of the most bizarre systems I’ve come across in games, repeated failure will actually lead to increased power for your pilot. Getting to minus 50k at any point will end your game, but you’ll start over as ‘human plus’, an enhanced version of yourself with things like better movement and radar capabilities. It’s a somewhat nice incentive to return if you’re really struggling, but can just encourage early failure to make things easier later on.

2018-10-28-232257Just as important as the combat (arguably more important) is the customisation of your mech. It’s built from many different parts – head, core, legs etc. and you can buy upgrades for each with the money you earn that keeps you in tip-top. There’s actually a lot of choice and it can almost completely change your playstyle – you can be a weak but quick striker, or a lumbering tank who can take a beating but can’t run away quickly, which is incredibly neat for a PS1 game and incentives experimentation.

The issue is that it’s all just so dense – there’s no explanation for anything, so it took me ages to figure out what energy and weight points were and how I should be balancing them. Items in the shop simply have a picture and don’t give you any indication of their use, meaning you’re stuck using the Internet or buying them then selling them back just to figure out what they do, which is archaic design and not something I was a fan of at all.

2018-10-28-232021If you can get over this hump, there’s probably a fairly deep and rewarding structure underneath where you can tinker for hours – but I personally never reached this stage, instead preferring to dive right back into the action. And there were plenty of times it was very enjoyable – although the environments are limited they’re fun to boost around and blast enemies while the variety kept things interesting. Certain missions were an absolute blast, particularly when I was hunting down stray foes and ducking in and out of cover with pinpoint movement.

Other missions can be absolutely infuriating though – particularly when there are loads of fast-moving flying enemies who flit around and take pot shots at you which it’s nigh-on impossible to react to. A nice touch is that failing a mission isn’t a game over – you’ll simply lose money and be able to move on to the next, but too much of this can lead to an unwinnable game state and having to start over anyway (plus it’s just annoying to be keep failing due to ridiculous battle odds).

2018-10-28-232447If Armored Core does get its hooks into you, expect about 8-10 hours of enjoyment and plenty of reasons to return – it’s just a bit of a tough slog to get to that stage.

 

Conclusion

Antiqued, obtuse and unforgiving – Armored Core is an interesting proposition in today’s gaming landscape. There’s plenty to sink your teeth into (for which you’ll probably need a wiki) and the mech combat can be a lot of fun, but there’s plenty of frustrations along the way. Definitely not for everyone.

6.0/10